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Code Editor : input.stp
# systemtap input tapset # Copyright (C) 2008,2011 Masami Hiramatsu <masami.hiramatsu@gmail.com> # # This file is free software and is distributed under the terms of the GNU # General Public License (GPL); either version 2, or (at your option) any # later version. probe game.input = kernel.function("input_event") { type = $type code = $code value = $value } #TODO: convert keycode to char. # elemental gamepad keys ;-P global GM_KBD_UP =103 global GM_KBD_DOWN =108 global GM_KBD_RIGHT=106 global GM_KBD_LEFT =105 global GM_KBD_Z =44 global GM_KBD_X =45 global GM_KBD_C =46 global GM_KBD_ESC =1 global GM_KBD_SPACE=57 probe game.kbd = game.input { if (type != 1 || code >= 256) next; down = value } probe game.kbd.down = game.kbd { if (!down) next } probe game.kbd.up = game.kbd { if (down) next } # mouse probe game.mouse = game.input { if (!(type == 2 || (type == 1 && (code & 0xfe0) != 0x100) ) ) next #EV_KEY } probe game.mouse.rel = game.input { if(type != 2) next #EV_REL if(code == 0) dx = value else if(code == 1) dy = value else if(code == 8) dz = value } global GM_mouse_abs global GM_mouse_base_x, GM_mouse_base_y probe game.mouse.abs = game.input { dx = dy = dz = 0 if (type == 1 && code == 0x145 && value == 0) { # Leave a finger -- Reset position GM_mouse_base_x = 0 GM_mouse_base_y = 0 next } else if (type != 3) next #EV_ABS if (code == 0) { x = value if (GM_mouse_base_x != 0) dx = x - GM_mouse_base_x GM_mouse_base_x = x GM_mouse_abs[0] = value } else if (code == 1) { y = value if (GM_mouse_base_y != 0) dy = y - GM_mouse_base_y GM_mouse_base_y = y GM_mouse_abs[1] = value } } global GM_mouse_btn probe game.mouse.btn = game.input { if (type != 1 || (code & 0xfe0) != 0x100) next #EV_KEY button = code & 0xf down = value if (GM_mouse_btn[button] == down) next GM_mouse_btn[button] = down } global GM_mouse_pos probe game.mouse.rel, game.mouse.abs { GM_mouse_pos[0] += dx GM_mouse_pos[1] += dy GM_mouse_pos[2] += dz } function game_mouse_reset(x:long, y:long, z:long) { GM_mouse_pos[0] = x GM_mouse_pos[1] = y GM_mouse_pos[2] = z } function game_mouse_x:long() { return GM_mouse_pos[0] } function game_mouse_y:long() { return GM_mouse_pos[1] } function game_mouse_z:long() { return GM_mouse_pos[2] }
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