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audio.stp
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cursor.stp
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Code Editor : audio.stp
# systemtap audio tapset # Copyright (C) 2008 Masami Hiramatsu <masami.hiramatsu@gmail.com> # # This file is free software and is distributed under the terms of the GNU # General Public License (GPL); either version 2, or (at your option) any # later version. %{ #include <linux/vt_kern.h> %} %( kernel_v >= "2.6.25" %? function game_beep(hz:long, ms:long) %{ unsigned int tick = msecs_to_jiffies((unsigned int)THIS->ms); kd_mksound((unsigned int)THIS->hz, tick); %} %) function game_nobeep() { game_beep(0,0) } global __GM_scale global __GM_merody global __GM_merody_nth global __GM_merody_seq global __GM_merody_cnt probe begin(-1001) { __GM_scale["c"] = 262 __GM_scale["c+"] = 277 __GM_scale["d"] = 294 __GM_scale["d+"] = 311 __GM_scale["e"] = 330 __GM_scale["f"] = 349 __GM_scale["f+"] = 370 __GM_scale["g"] = 392 __GM_scale["g+"] = 415 __GM_scale["a"] = 440 __GM_scale["a+"] = 466 __GM_scale["b"] = 494 delete __GM_merody } function game_tone(tone:string, nth:long, ms:long) { if ([tone] in __GM_scale) { tone2 = __GM_scale[tone]; for (i=0;i<nth-3;i++) tone2*=2 for (i=0;i>nth-3;i--) tone2/=2 game_beep(tone2, ms) } } function game_merody(merody:string) { i = 0 delete __GM_merody c = tokenize(merody, " ") while (c != "") { __GM_merody[i, 0] = c c = tokenize("",",") __GM_merody[i, 1] = c c = tokenize(""," ") i++ } __GM_merody_seq = 0 __GM_merody_nth = 3 __GM_merody_cnt = 1 } probe timer.ms(64) { if (__GM_merody_cnt-- > 0) next; seq = __GM_merody_seq; while ([seq, 0] in __GM_merody) { c = __GM_merody[seq, 0] l = strtol(__GM_merody[seq, 1], 10) seq++ if (c == ">") { __GM_merody_nth += l } else if (c == "<" ) { __GM_merody_nth -= l } else { break; } } game_tone(c, __GM_merody_nth, l*64) __GM_merody_cnt = l __GM_merody_seq = seq }
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